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Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹Á¤º¸°úÇÐȸ ³í¹®Áö > Á¤º¸°úÇÐȸ³í¹®Áö (Journal of KIISE)

Á¤º¸°úÇÐȸ³í¹®Áö (Journal of KIISE)

Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) Áõ°­Çö½ÇÀ» ÀÌ¿ëÇÑ »çȸÀû »óÈ£ÀÛ¿ë½Ã Á¤º¸Ã³¸®¿¡ °üÇÑ ¿¬±¸: ½Ç¼¼°è »óÈ£ÀÛ¿ë°úÀÇ ºñ±³¸¦ Áß½ÉÀ¸·Î
¿µ¹®Á¦¸ñ(English Title) Research on Social Information Processing using the Augmented Reality Device: Comparison with Real-World Human Interaction
ÀúÀÚ(Author) À¯Àçȯ   ÇãÁö¿õ   ±èÀºÁÖ   ±è±¤¿í   Jaehwan You   Jiwoong Heo   Enjoo Kim   Kwanguk Kim  
¿ø¹®¼ö·Ïó(Citation) VOL 48 NO. 03 PP. 0308 ~ 0316 (2021. 03)
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(Korean Abstract)
Áõ°­Çö½Ç ±â¼ú°ú À̸¦ È°¿ëÇÏ´Â °úÁ¦ ¼öÇà¿¡ °üÇÑ ¿¬±¸´Â ÃÖ±Ù È°¹ßÈ÷ ÀÌ·ç¾îÁö°í ÀÖ´Ù. ±×·¯³ª ÇнÀ°ú ÀÎÁö¹ß´Þ¿¡ ÇÙ½ÉÀÌ µÇ´Â »çȸÀû »óÈ£ÀÛ¿ë½Ã Áõ°­Çö½ÇÀ» È°¿ëÇÏ´Â ¿¬±¸´Â ¸Å¿ì Á¦ÇÑÀûÀÌ´Ù. º» ¿¬±¸¿¡¼­´Â »çȸÀû »óÈ£ÀÛ¿ë °¡¿îµ¥, µÎ »ç¶÷ÀÇ ÁÖÀÇ°¡ °øÀ¯µÈ °øµ¿ÁÖÀÇ »óȲ¿¡¼­ Áõ°­Çö½Ç ±â±â¸¦ »ç¿ëÇÏ´Â ÇÇÇèÀÚÀÇ Á¤º¸Ã³¸® ´É·ÂÀÇ º¯È­¿¡ ´ëÇØ ¿¬±¸ÇÏ¿´´Ù. 35¸íÀ» ´ë»óÀ¸·Î Áõ°­Çö½ÇÀ» ÀÌ¿ëÇÑ »óÈ£ÀÛ¿ë°ú ½ÇÁ¦ »óÈ£ÀÛ¿ëÀ» ºñ±³ÇÏ¿´À¸¸ç, ½ÇÇèÁ¶°ÇÀº ÇÇÇèÀÚ°¡ °øµ¿ÁÖÀǸ¦ ÁÖµµÇÏ´Â Á¶°Ç°ú µû¶ó°¡´Â Á¶°ÇÀ» Æ÷ÇÔÇÏ¿´´Ù. ÃøÁ¤ º¯ÀÎÀº ¸ñÇ¥ÀÚ±Ø, ºñ¸ñÇ¥ÀÚ±Ø, ÇÇÇèÀÚÀÇ ¸Ó¸®¿òÁ÷ÀÓÀ» Æ÷ÇÔÇÏ¿´´Ù. ¿¬±¸°á°ú Áõ°­Çö½ÇÀ» È°¿ëÇÑ °øµ¿ÁÖÀÇ »óÈ£ÀÛ¿ë½Ã ¸ñÇ¥Àڱؿ¡ ´ëÇÑ Á¤º¸Ã³¸®¿¡¼­´Â À¯ÀǹÌÇÑ Â÷ÀÌ°¡ ¾ø¾úÀ¸³ª, ºñ¸ñÇ¥Àڱؿ¡ ´ëÇÑ Á¤º¸Ã³¸®¿Í Àüü ¸Ó¸®¿òÁ÷ÀÓ¿¡¼­ ÀϺΠÂ÷ÀÌ°¡ ÀÖÀ½À» È®ÀÎÇÏ¿´´Ù. ÀÌ·¯ÇÑ ¿¬±¸ °á°ú´Â »ç¶÷ °£ÀÇ »çȸÀû »óÈ£ÀÛ¿ë½Ã Áõ°­Çö½Ç ±â±â°¡ À¯¿ëÇÔÀ» º¸¿©ÁÖ°í, µ¿½Ã¿¡ Áõ°­Çö½Ç ±â±â¿¡¼­ °³¼±µÇ¾î¾ß ÇÒ Á¡ÀÌ ÀÖÀ½À» Á¦¾ÈÇÑ´Ù.
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(English Abstract)
Research on augmented reality (AR) has focused on the development of technologies and its task performances. However, the effect of AR technologies on social interaction is yet to be rigorously examined. Social interaction is one of the key components of human learning and cognitive developments. In this study, we compared initiating and responding joint attention with the social information processing task, and each participant conducted both AR and real-world conditions. Thirty-three participants were enrolled in the current study, and dependent measures included accuracies of target, non-target, and novel pictures, and total head-movements. The results suggested that there were no significant differences in information processing of target and novel pictures, but we found that accuracies of non-target pictures and total head-movements were significantly different between AR and real-world conditions. These results suggested that AR devices can be used for social information processing tasks, but they need improvements, which are discussed in the current study.
Å°¿öµå(Keyword) Áõ°­Çö½Ç   »çȸÀû »óÈ£ÀÛ¿ë   »çȸÀû Á¤º¸Ã³¸®   °øµ¿ÁÖÀÇ   augmented reality   social interaction   social information processing   joint attention  
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